This lead, unsurprisingly, to people taking the best mods from Nexus and ripping them wholesale onto Bethesda’s system with no attribution, often taunting the original creator in the description.
“However, in order for the mods to be available on consoles, PC mod authors would need to upload their mods, as a separate entry, to ’s system.” “There is no reason consoles should not be allowed to have mods, provided the PC modding community is appropriately protected and not dumbed down or negatively affected in any way,” Scott wrote in a 5,100-word epic. and the Creation Kit were released by the Skyrim and Fallout developer at the end of April to allow modders access to a set of tools that make user-created content easier to implement.Ī month later, mods uploaded to the browser on were now capable of being installed on Xbox One, creating an ecosystem outside of the existing PC mod community Scott had been overseeing for 14 years.